The new(ish) Blizzard Equipment Manager is fine, the reality though is it is missing some of the key features that other outfitters have/had. Although i'm a bit of an addon junky I do prefer to use standard features where possible. When outfitter announced they would not be developing (that may have changed again since but who keeps up with it all) on the back of the changes to the terms of use dictated by Blizz I decided to give the Blizzard EM a go. This is a nice quick post to highlight a couple of small yet very nice addons by Tekkub that make the standard equipment manager more useable :)
EquipSetUpdater
http://www.wowinterface.com/downloads/info13578-EquipSetUpdater.html
Basically this adds a new button to your Blizzard Equipment Manager for updating your sets, basically removes the annoying prompt warning you you're about to overwrite a set :)
Crossdresser
http://www.wowinterface.com/downloads/info13577-Crossdresser.html
This is a great little addon, basically you set your default set for each spec and when you switch specs in the game it will auto enable that set. No more healing in moonkin gear for me!
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Showing posts with label gear. Show all posts
Showing posts with label gear. Show all posts
Tuesday, June 16, 2009
Tuesday, May 26, 2009
4T8 and Spell Prioritisation
Well got my 4T8 set last night, although I'm still using Valorous Nightsong Handguards but I will swap that out later :)
I saw a big jump in Rejuv heals (which is to be expected) from 8-13% to 20-25% but it also required a bit of a shift in my healing style or more specifically my spell prioritisation.
I dont think that my heals when I'm healing tanks (this is generally my assign) will change that much, I will have an extra tick and also (in theory) a bigger Swiftmend so that will be good for oh crap moments (like Ignis flame jets).
I'll use Mimiron as an example because this is a real all out, as Matt would say heads up method, and is a real indication of whether you've got your prioritisation right.
While healing I ask myself these questions in my head while i'm healing for Mimiron we are primarily looking at the right hand side of my little brain chart :)

In summary where there is raid damage being taken I decide if I'm expecting more damage in the next second or so, if so I get my 'best for the cast time' spell off, being Nourish.
If I'm not expecting more damage I choose regrowth, it has a slower cast time but does have the bonus of a hot.
If there is minimal damage or currently no raid damage I will use rejuv across the raid.
It's worth noting that throughout this process I am hitting Wild Growth whenever it is available and I can afford the use of a GCD :)
On the other side of the chart, my tank healing, I wont use Wild Growth too much on a boss encounter i either; dont know well enough, or I know is going to be a hard slog on mana (i.e. General).
On a side note I was promoted to a Sub Officer last night :) was pretty excited about the whole thing :)
On another side note, just a quick shoutout to Sydera who blog on World of Matticus who I noticed comment on my last post, I was excited to see your name there as I read your blog frequently :)
I saw a big jump in Rejuv heals (which is to be expected) from 8-13% to 20-25% but it also required a bit of a shift in my healing style or more specifically my spell prioritisation.
I dont think that my heals when I'm healing tanks (this is generally my assign) will change that much, I will have an extra tick and also (in theory) a bigger Swiftmend so that will be good for oh crap moments (like Ignis flame jets).
I'll use Mimiron as an example because this is a real all out, as Matt would say heads up method, and is a real indication of whether you've got your prioritisation right.
While healing I ask myself these questions in my head while i'm healing for Mimiron we are primarily looking at the right hand side of my little brain chart :)

In summary where there is raid damage being taken I decide if I'm expecting more damage in the next second or so, if so I get my 'best for the cast time' spell off, being Nourish.
If I'm not expecting more damage I choose regrowth, it has a slower cast time but does have the bonus of a hot.
If there is minimal damage or currently no raid damage I will use rejuv across the raid.
It's worth noting that throughout this process I am hitting Wild Growth whenever it is available and I can afford the use of a GCD :)
On the other side of the chart, my tank healing, I wont use Wild Growth too much on a boss encounter i either; dont know well enough, or I know is going to be a hard slog on mana (i.e. General).
On a side note I was promoted to a Sub Officer last night :) was pretty excited about the whole thing :)
On another side note, just a quick shoutout to Sydera who blog on World of Matticus who I noticed comment on my last post, I was excited to see your name there as I read your blog frequently :)
Thursday, April 2, 2009
To 4P or not to 4P.. that is the question
Well last night I finally picked up my 4P item, so I now have Shoulder, Chest, Hands and Legs. I really wanted to get Head as it's better than my current head item... but I'll try work on that later :)
Basically this post is about when it's worth using the teir gear for the 4p bonus and when is it not. I have Spaulders of Catatonia which are best in slot, so it got me thinking about when it's worth not using the tier gear for 4P bonus.
I think my plan will be that while Tank Healing I will equip the tier gear for 4p bonus for the boost to nourish. As you may or may not know the 4p bonus for resto druids is a 5% bonus to healing done by nourish per hot up on the target. Now obviously on a fight like patchwerk a druid is usually rolling, Lifebloom, Rejuvination and Regrowth and hit Wild Growth when it's off cool down on the tank(s) (i dont think WG counts as a hot for these purposes but I could be wrong). So thats at least a 15% increase to the healing done by Nourish, sounds sweet right.
Now when I'm raid healing I do not have many hots on ALL the raid so the bonus will not be of much use at all. Without hots the bonus does not come into affect so I will most probably switch out the Shoulder for the better non-tier Spaulders of Catatonia. I will also look for a replacement piece for one of my other slots as 2 is as good as 3 with the bonuses, but only if I can get my hands on another item better than the tier gear.
Basically this post is about when it's worth using the teir gear for the 4p bonus and when is it not. I have Spaulders of Catatonia which are best in slot, so it got me thinking about when it's worth not using the tier gear for 4P bonus.
I think my plan will be that while Tank Healing I will equip the tier gear for 4p bonus for the boost to nourish. As you may or may not know the 4p bonus for resto druids is a 5% bonus to healing done by nourish per hot up on the target. Now obviously on a fight like patchwerk a druid is usually rolling, Lifebloom, Rejuvination and Regrowth and hit Wild Growth when it's off cool down on the tank(s) (i dont think WG counts as a hot for these purposes but I could be wrong). So thats at least a 15% increase to the healing done by Nourish, sounds sweet right.
Now when I'm raid healing I do not have many hots on ALL the raid so the bonus will not be of much use at all. Without hots the bonus does not come into affect so I will most probably switch out the Shoulder for the better non-tier Spaulders of Catatonia. I will also look for a replacement piece for one of my other slots as 2 is as good as 3 with the bonuses, but only if I can get my hands on another item better than the tier gear.
Monday, March 16, 2009
T8 Resto Piece Bonus
Well I was reading about this the other day and it's pretty cool stuff
First time I read this I got a little excited as I thought the 4P was saying that it instant healed the total Rejuv amount then ticked but it is really just that the first tick is instant. So you are effectively getting a 1.5-2k instant heal then rejuv ticks as normal. Still tasty and something I'll be working towards come 3.1
Item - Druid T8 Restoration 2P Bonus -- Increases the healing done by your Swiftmend spell by 10%.
Item - Druid T8 Restoration 4P Bonus -- Your Rejuvenation spell also instantly heals your target for its periodic healing amount.
First time I read this I got a little excited as I thought the 4P was saying that it instant healed the total Rejuv amount then ticked but it is really just that the first tick is instant. So you are effectively getting a 1.5-2k instant heal then rejuv ticks as normal. Still tasty and something I'll be working towards come 3.1
Sunday, February 1, 2009
The Gear Grind
While you are leveling your Druid you will probably be DPS spec, I went for Feral, and while grinding I picked up any Healing Gear that was an upgrade for me, this probably meant that leveling was a bit slow but it meant that I could potentially heal some normal 5 mans along the way.
Once I hit 80 I used the following page on wowhead to assist me in planning my gear.
http://www.wowhead.com/?items&filter=ub=11;gm=4;gb=1;wt=61:123:24:23:96:103;wtv=100:53:48:28:14:12
I went one step further and converted all of this into a excel spreadsheet so that while doing an instance I could quickly view what potential gear I should be rolling on or using my DKP for, but the site is a great start.
I worked my way up from doing a series of normal 5 mans and getting the odd 10 man invite if I was lucky, to running regular heroics and now 10/25 mans when I can :)
Once I hit 80 I used the following page on wowhead to assist me in planning my gear.
http://www.wowhead.com/?items&filter=ub=11;gm=4;gb=1;wt=61:123:24:23:96:103;wtv=100:53:48:28:14:12
I went one step further and converted all of this into a excel spreadsheet so that while doing an instance I could quickly view what potential gear I should be rolling on or using my DKP for, but the site is a great start.
I worked my way up from doing a series of normal 5 mans and getting the odd 10 man invite if I was lucky, to running regular heroics and now 10/25 mans when I can :)
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